There are also Kurolily (ambassador) and Pow3r
Exceptional partner Sara “Kurolily” Stefanizzi And Giorgio “Pow3r” Calandrelli. The first presented the opening press conference saying that “It took me 9 years to become a professional content creator, amidst difficulties and uncertainties. The goal of this call for ideas is to create sustainable projects that allow young people to continue following the their passions. Growing up nobody taught me to manage taxes and all the bureaucracy, digital professions also need these skills and there has never been such a complete opportunity “.
The second will be special guest at the festival where he will participate in a series of meetings on innovation. “More than talking about myself, I want to talk about the realities that exist abroad, from eSports teams to event productions, I want to talk about job opportunities and the many people behind the scenes. I want to motivate the birth of new job opportunities for the young people”. There will also be ProGaming at the festival to explore the opportunities for transforming passions into employment.
How to subscribe to the Comics and Games Factory call for ideas
Registrations for the call for ideas open today, Monday 20 June. Applications can be sent, without any participation fee, until Thursday 4 August 2022, through the online form on the initiative’s website. Each application must contain an abstract of the business idea, the pitch of the project, a business model canvas, and hypothesize follow-up actions and possible requests for services and consultancy that you would like to use in case of victory. Informal groups can participate in the initiative (ie all those who at the time of participation are not constituted in business activities) composed of a minimum of 2 to a maximum of 5 participants per group.
At the time of registration, participants must be no less than 18 and no more than 35. The jury will select 3 projects based on originality of the idea, innovativeness, economic and market feasibility, follow-up and consistency between the curricula of the members of the informal group and the project presented. The 3 winning projects will be announced on Thursday 8 September.
The path of transformation of the idea into business
The selected groups, from 12 to 29 September, will participate in a coaching program, during which a pool of experts and consultants will work alongside them to refine and further develop business ideas. During this training period, each group will have to develop a 2.0 project, developed starting from the initial idea, using the notions acquired during coaching. During the days of the festival, the final ranking will be announced, the candidates will present their works and the budget for each project will be assigned in terms of services and advice useful for transforming the candidate idea into a profession. The complete regulation of the initiative can be consulted here.
Who is on the Comics and Games Factory jury?
The jury of experts that will select the best projects is composed of Emanuele Vietina (Director of Lucca Comics & Games), Claudia Vassena (Head of Sales & Marketing Digital Retail Intesa Sanpaolo), Ilja Rotelli (Head of Investment & Business Development at Amazon International) , Valeria Zaffina (Group Brand Manager at Ubisoft), Renato Franchi (Head of Marketing at Star Comics), Fabio Viola (Metaverse Designer, Videogame Designer and Producer, Videogames Museum Curator), Mario Cortese (CEO of GateOnGames), Gabriele Troilo (teacher of Marketing at Bocconi University), Daniel Schmidhofer (CEO of Progaming), Gian Luca Rocco (journalist specializing in new media and video games at Mediaset) and Patricia Consonni (Creative Agency Partner for Meta Italia).
Lucca Comics continues the support even after the victory
In the period from December 2022 to May 2023, Lucca Crea will provide the selected projects with additional mentoring, coaching, accompaniment with professionals and sector experts or logistical and support services (such as the rental of an office in co- working) useful for the development of the activities of the winning groups.
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